This font was particularly crafted for those who need a beautiful and refreshing look to their designs. As a result, code compiled from the Kernel Source can cause Nuke to crash, so please use caution!įor more information, see Nuke's Help menu under Documentation > Guide to Writing Blink Kernels or navigate to: 15. Blinking is a lovely and delicate script font that exudes elegance and class. Warning:BlinkScript is very flexible, as there are no restrictions on the code you can write within a kernel. Protected kernels are not readable when the published node is saved to a script. Published kernels can be encoded to protect your IP using BlinkScript's built-in kernel protection. You can publish kernels in Group nodes which can then be saved as gizmos, if required. Note:BlinkScript is disabled in the Non-commercial version of Nuke. Note:For more information on GPU support, see the Release Notes for your version of Nuke. The Blink framework streamlines plug-in development workflow significantly, as you no longer have to exit Nuke to compile your code. Through translation, the code in the BlinkScript node can be turned into normal C++ or SIMD code for the CPU, or OpenCL or CUDA for the GPU.
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About BlinkScriptīlinkScript runs a Blink "kernel" over every pixel in the output, where a Blink kernel is similar to a C++ class, but with some special parameter types and functions. Code is generated and compiled on-the-fly, allowing you to switch between devices at will. This is achieved through code translation, in which the Blink code is turned into specific code for each target device.
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The BlinkScript node runs Foundry's Blink framework enabling you to write your code once and run it on any supported device.